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diff --git a/doc/ARCHITECTURE.md b/doc/ARCHITECTURE.md
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@@ -17,7 +17,7 @@ Detailed system architecture for the 64k demo project.
- Provides `update_camera()` helper methods (from Camera object or manual values)
- Standard binding: 0=CommonUniforms, 1=CameraParams
-**WGSL Helpers** (`common/shaders/camera_common.wgsl`):
+**WGSL Helpers** (`src/shaders/camera_common.wgsl`):
- `getCameraRay(cam, uv)`: Generate ray from screen UV coordinates
- `getCameraPosition/Forward/Up/Right()`: Extract camera vectors from inv_view
- Integrates with existing `render/raymarching.wgsl` (rayMarch, normal, shadow)