From 9ee410594a52cbc699b13de2bde4860d70c959a3 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:08:57 +0100 Subject: refactor: move common/shaders/ to src/shaders/ Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 --- doc/ARCHITECTURE.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/ARCHITECTURE.md') diff --git a/doc/ARCHITECTURE.md b/doc/ARCHITECTURE.md index ebb2a59..582903b 100644 --- a/doc/ARCHITECTURE.md +++ b/doc/ARCHITECTURE.md @@ -17,7 +17,7 @@ Detailed system architecture for the 64k demo project. - Provides `update_camera()` helper methods (from Camera object or manual values) - Standard binding: 0=CommonUniforms, 1=CameraParams -**WGSL Helpers** (`common/shaders/camera_common.wgsl`): +**WGSL Helpers** (`src/shaders/camera_common.wgsl`): - `getCameraRay(cam, uv)`: Generate ray from screen UV coordinates - `getCameraPosition/Forward/Up/Right()`: Extract camera vectors from inv_view - Integrates with existing `render/raymarching.wgsl` (rayMarch, normal, shadow) -- cgit v1.2.3