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authorskal <pascal.massimino@gmail.com>2026-02-28 02:39:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 02:39:04 +0100
commit472c2258dbeca000a454ea1781f09df63477563e (patch)
tree98ac75c3824f19f4a598a807b3cb6aa13e8cb0c3 /common/shaders/render/fullscreen_uv_vs.wgsl
parent1c5a9fb7b8c704a59ec58894adf46d73d1615072 (diff)
replace wgsl type: vec4<f32> -> vec4f ..
Diffstat (limited to 'common/shaders/render/fullscreen_uv_vs.wgsl')
-rw-r--r--common/shaders/render/fullscreen_uv_vs.wgsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/common/shaders/render/fullscreen_uv_vs.wgsl b/common/shaders/render/fullscreen_uv_vs.wgsl
index 42d87c3..f9ae427 100644
--- a/common/shaders/render/fullscreen_uv_vs.wgsl
+++ b/common/shaders/render/fullscreen_uv_vs.wgsl
@@ -2,8 +2,8 @@
// Draws a single triangle that covers the entire screen, with uv
// coordinates in [0..1]
struct VertexOutput {
- @builtin(position) position: vec4<f32>,
- @location(0) uv: vec2<f32>,
+ @builtin(position) position: vec4f,
+ @location(0) uv: vec2f,
};
@vertex fn vs_main(@builtin(vertex_index) i: u32) -> VertexOutput {