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path: root/common/shaders/render/fullscreen_uv_vs.wgsl
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2026-02-28refactor: move common/shaders/ to src/shaders/skal
2026-02-28replace wgsl type: vec4<f32> -> vec4f ..skal
2026-02-28fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...skal