From 472c2258dbeca000a454ea1781f09df63477563e Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 02:39:04 +0100 Subject: replace wgsl type: vec4 -> vec4f .. --- common/shaders/render/fullscreen_uv_vs.wgsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'common/shaders/render/fullscreen_uv_vs.wgsl') diff --git a/common/shaders/render/fullscreen_uv_vs.wgsl b/common/shaders/render/fullscreen_uv_vs.wgsl index 42d87c3..f9ae427 100644 --- a/common/shaders/render/fullscreen_uv_vs.wgsl +++ b/common/shaders/render/fullscreen_uv_vs.wgsl @@ -2,8 +2,8 @@ // Draws a single triangle that covers the entire screen, with uv // coordinates in [0..1] struct VertexOutput { - @builtin(position) position: vec4, - @location(0) uv: vec2, + @builtin(position) position: vec4f, + @location(0) uv: vec2f, }; @vertex fn vs_main(@builtin(vertex_index) i: u32) -> VertexOutput { -- cgit v1.2.3