diff options
Diffstat (limited to 'common/shaders/render/fullscreen_uv_vs.wgsl')
| -rw-r--r-- | common/shaders/render/fullscreen_uv_vs.wgsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/common/shaders/render/fullscreen_uv_vs.wgsl b/common/shaders/render/fullscreen_uv_vs.wgsl index 42d87c3..f9ae427 100644 --- a/common/shaders/render/fullscreen_uv_vs.wgsl +++ b/common/shaders/render/fullscreen_uv_vs.wgsl @@ -2,8 +2,8 @@ // Draws a single triangle that covers the entire screen, with uv // coordinates in [0..1] struct VertexOutput { - @builtin(position) position: vec4<f32>, - @location(0) uv: vec2<f32>, + @builtin(position) position: vec4f, + @location(0) uv: vec2f, }; @vertex fn vs_main(@builtin(vertex_index) i: u32) -> VertexOutput { |
