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path: root/src/effects/passthrough_effect.h
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// Passthrough effect v2 - simple copy input to output

#pragma once

#include "gpu/effect.h"
#include "gpu/uniform_helper.h"

class PassthroughEffect : public Effect {
 public:
  PassthroughEffect(const GpuContext& ctx, const std::vector<std::string>& inputs,
                      const std::vector<std::string>& outputs);

  void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
              NodeRegistry& nodes) override;

 private:
  WGPURenderPipeline pipeline_;
  WGPUBindGroup bind_group_;
  WGPUSampler sampler_;
  UniformBuffer<UniformsSequenceParams> uniforms_buffer_;
};