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-rw-r--r--src/effects/passthrough_effect.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/effects/passthrough_effect.h b/src/effects/passthrough_effect.h
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+++ b/src/effects/passthrough_effect.h
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+// Passthrough effect v2 - simple copy input to output
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+class PassthroughEffect : public Effect {
+ public:
+ PassthroughEffect(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs);
+
+ void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ WGPURenderPipeline pipeline_;
+ WGPUBindGroup bind_group_;
+ WGPUSampler sampler_;
+ UniformBuffer<UniformsSequenceParams> uniforms_buffer_;
+};