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| author | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
| commit | b2ede3f0680edc894a54e28374cb87ab2690afa2 (patch) | |
| tree | 69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/effects/passthrough_effect.h | |
| parent | 0fd3c982247d05bacbd67db08c865ec67602437f (diff) | |
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/passthrough_effect.h')
| -rw-r--r-- | src/effects/passthrough_effect.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/effects/passthrough_effect.h b/src/effects/passthrough_effect.h new file mode 100644 index 0000000..125ac5a --- /dev/null +++ b/src/effects/passthrough_effect.h @@ -0,0 +1,21 @@ +// Passthrough effect v2 - simple copy input to output + +#pragma once + +#include "gpu/effect.h" +#include "gpu/uniform_helper.h" + +class PassthroughEffect : public Effect { + public: + PassthroughEffect(const GpuContext& ctx, const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs); + + void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + WGPURenderPipeline pipeline_; + WGPUBindGroup bind_group_; + WGPUSampler sampler_; + UniformBuffer<UniformsSequenceParams> uniforms_buffer_; +}; |
