summaryrefslogtreecommitdiff
path: root/src/effects/passthrough_effect.h
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
commitb2ede3f0680edc894a54e28374cb87ab2690afa2 (patch)
tree69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/effects/passthrough_effect.h
parent0fd3c982247d05bacbd67db08c865ec67602437f (diff)
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/passthrough_effect.h')
-rw-r--r--src/effects/passthrough_effect.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/effects/passthrough_effect.h b/src/effects/passthrough_effect.h
new file mode 100644
index 0000000..125ac5a
--- /dev/null
+++ b/src/effects/passthrough_effect.h
@@ -0,0 +1,21 @@
+// Passthrough effect v2 - simple copy input to output
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+class PassthroughEffect : public Effect {
+ public:
+ PassthroughEffect(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs);
+
+ void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ WGPURenderPipeline pipeline_;
+ WGPUBindGroup bind_group_;
+ WGPUSampler sampler_;
+ UniformBuffer<UniformsSequenceParams> uniforms_buffer_;
+};