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path: root/cnn_v3/src/gbuf_deferred_effect.h
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// GBufDeferredEffect — simple deferred render from packed G-buffer.
// Inputs: feat_tex0, feat_tex1 (rgba32uint). Output: albedo * shadow
// (rgba8unorm).

#pragma once
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
#include "gpu/wgpu_resource.h"

class GBufDeferredEffect : public Effect {
 public:
  GBufDeferredEffect(const GpuContext& ctx,
                     const std::vector<std::string>& inputs,
                     const std::vector<std::string>& outputs, float start_time,
                     float end_time);

  void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
              NodeRegistry& nodes) override;

 private:
  RenderPipeline pipeline_;
  BindGroup bind_group_;
};