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// GBufDeferredEffect — simple deferred render from packed G-buffer.
// Inputs: feat_tex0, feat_tex1 (rgba32uint). Output: albedo * shadow
// (rgba8unorm).
#pragma once
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
#include "gpu/wgpu_resource.h"
class GBufDeferredEffect : public Effect {
public:
GBufDeferredEffect(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time);
void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
NodeRegistry& nodes) override;
private:
RenderPipeline pipeline_;
BindGroup bind_group_;
};
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