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Author
9 hours
feat: add Sequence V2 format support to timeline editor
skal
16 hours
fix: correct Heptagon effect rendering and SDF implementation
skal
17 hours
fix: port Hybrid3D effect to sequence v2 architecture
skal
17 hours
test: enhance GaussianBlur parameters and test timeline
skal
18 hours
fix: add sequence index to generated class names
skal
19 hours
refactor: remove END_DEMO directive, auto-calculate from sequences
skal
19 hours
add back obj files
skal
23 hours
refactor: remove 'Effect' suffix from effect names in timeline.seq files
skal
23 hours
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
24 hours
fix: add missing SHADER_FLASH asset to main workspace
skal
24 hours
feat: Add FlashEffect for audio/visual sync testing
skal
26 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
30 hours
feat(sequence): port hybrid_3d_effect to v2
skal
30 hours
feat(sequence): port rotating_cube_effect to v2
skal
30 hours
feat(sequence): port particles_effect to v2
skal
31 hours
feat(sequence): integrate v2 timeline with build system
skal
31 hours
feat(sequence): create v2 timeline with placeholder effects
skal
31 hours
feat(sequence): add inline post-process functions for v2
skal
31 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
45 hours
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
46 hours
archive(cnn): move CNN v1 to cnn_v1/ subdirectory
skal
46 hours
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
47 hours
debug flash-cube-effect
skal
2 days
refactor(timeline): retiming and effect consolidation
skal
2 days
misc updates
skal
2 days
fix(shader): add dfWithID to sdf_test.wgsl for test compatibility
skal
3 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
3 days
some tweaking
skal
3 days
refactor(wgsl): consolidate SDF shapes into single common file
skal
3 days
refactor(wgsl): replace inline fullscreen_vs with common include
skal
3 days
refactor(wgsl): modularize common shader functions
skal
3 days
Fix: CNN v2 compute shader validation error
skal
3 days
CNN v2: bilinear mip-level sampling and UI improvements
skal
4 days
Replace hard clamp with sigmoid activation in CNN v2
skal
4 days
Fix --mix option: blend prev layer with static p4-p7, not p0-p3
skal
4 days
CNN v2: Alpha channel depth handling and layer visualization
skal
4 days
CNN v2: Fix WebGPU validation error in uniform buffer alignment
skal
4 days
CNN v2: Change feature #6 from sin(10*x) to sin(20*y)
skal
4 days
CNN v2: Add TODO for flexible feature layout in binary format v3
skal
4 days
CNN v2: Add mip-level support to runtime effect
skal
4 days
Add shader snippet test assets to fix test_shader_composer
skal
4 days
Add test asset support with STRIP_ALL guards
skal
4 days
Add pop-punk drum track from documented sequence
skal
4 days
CNNv2Effect: Document per-layer kernel sizes support
skal
4 days
CNN v2: Refactor to uniform 12D→4D architecture
skal
4 days
Remediation: Implement shared common/shaders/ directory
skal
4 days
Update workspace.cfg for new directory structure
skal
4 days
Add weights/ subdirectory to workspaces for CNN training outputs
skal
4 days
Refactor: Reorganize workspaces and remove assets/ directory
skal
4 days
Refactor: Move application entry points to src/app/
skal
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