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10 hoursstyle: Apply clang-formatskal
10 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
10 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
10 hoursdocs: streamline timeline editor documentationskal
10 hoursdocs: update timeline editor documentation for v2 formatskal
11 hoursfeat: add Sequence V2 format support to timeline editorskal
11 hoursfix: use low-latency profile for regular Core Audio callbacksskal
19 hoursfix: correct Heptagon effect rendering and SDF implementationskal
19 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
19 hourstest: enhance GaussianBlur parameters and test timelineskal
20 hoursfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
20 hoursfix: add sequence index to generated class namesskal
21 hoursrefactor: remove WIN32 platform checks from seq_compiler.pyskal
21 hoursrefactor: remove C++ seq_compiler and Gantt chart referencesskal
21 hoursrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
21 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
21 hoursadd back obj filesskal
25 hoursrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
25 hoursdocs: streamline and consolidate markdown documentationskal
25 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
25 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
26 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
26 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
26 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
26 hoursfeat: Add FlashEffect for audio/visual sync testingskal
27 hoursrefactor: remove empty audio_update() functionskal
27 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
27 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
27 hoursfix(headless): add early returns to all effect constructorsskal
27 hoursfix(headless): add nullptr checks for GPU resource creationskal
27 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
27 hoursfix(build): add missing headers and enum casts for strict compilationskal
27 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
28 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
29 hoursdocs(TODO): add test infrastructure maintenance sectionskal
29 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
30 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
30 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
30 hoursdocs(sequence): update and compact v2 documentationskal
31 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
32 hoursfeat(sequence): integrate v2 timeline with main loopskal
32 hourstest(audio): remove brittle SilentBackendTestskal
32 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
32 hoursfix(audio): implement get_callback_state in TestBackendskal
32 hoursfeat(sequence): port hybrid_3d_effect to v2skal
32 hoursfeat(sequence): port rotating_cube_effect to v2skal
32 hoursfeat(sequence): port particles_effect to v2skal
33 hoursfeat(sequence): integrate v2 timeline with build systemskal
33 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
33 hoursfeat(sequence): add inline post-process functions for v2skal