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Vide-coded 64k demo system
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26 hours
refactor: remove 'Effect' suffix from effect names in timeline.seq files
skal
27 hours
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
28 hours
feat: Add FlashEffect for audio/visual sync testing
skal
30 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
34 hours
feat(sequence): add inline post-process functions for v2
skal
35 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
3 days
refactor(wgsl): consolidate SDF shapes into single common file
skal
3 days
refactor(wgsl): replace inline fullscreen_vs with common include
skal
3 days
refactor(wgsl): modularize common shader functions
skal
4 days
Add shader snippet test assets to fix test_shader_composer
skal
4 days
Add test asset support with STRIP_ALL guards
skal
4 days
Remediation: Implement shared common/shaders/ directory
skal
4 days
Update workspace.cfg for new directory structure
skal
4 days
Refactor: Reorganize workspaces and remove assets/ directory
skal
4 days
Refactor: Move application entry points to src/app/
skal
5 days
timeline editor: quantize grid, drag fixes, hotkeys
skal
6 days
fix: update shader files to use beat_phase instead of beat
skal
6 days
feat: implement beat-based timing system
skal
8 days
fix: Reduce default audio volumes to prevent clipping
skal
8 days
feat: Add workspace header comments to config files
skal
8 days
feat: Implement workspace system (Task #77)
skal