diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 09:43:06 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 09:43:06 +0100 |
| commit | 766c0b0a41ddb4ac1fae68f720a9176a1b5f6070 (patch) | |
| tree | b8530354de7133c7828d177889a6a4eb1d0570ba /workspaces/test | |
| parent | 04938fc4a3335e1459e5fb23d0d091fd2a40c296 (diff) | |
feat(sequence): add inline post-process functions for v2
- Create postprocess_inline.wgsl with 7 inline effect functions
- Functions: vignette, flash, fade, theme, solarize, chroma_aberration, distort
- Add example combined_postprocess_v2.wgsl showing usage
- Register postprocess_inline snippet with ShaderComposer
- Add to main and test workspace assets
- All tests passing (36/36)
Strategy: Simple effects become inline functions instead of separate classes.
Complex effects (rotating_cube, hybrid_3d, particles) remain as TODO for v2 port.
handoff(Claude): Inline functions ready, 7 simple effects consolidated
Diffstat (limited to 'workspaces/test')
| -rw-r--r-- | workspaces/test/assets.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/workspaces/test/assets.txt b/workspaces/test/assets.txt index 5ed8af6..8550eca 100644 --- a/workspaces/test/assets.txt +++ b/workspaces/test/assets.txt @@ -70,6 +70,7 @@ MASKED_CUBE_SHADER, NONE, shaders/masked_cube.wgsl, "Masked cube shader" # --- Sequence v2 Shaders --- SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../common/shaders/sequence_v2_uniforms.wgsl, "Sequence v2 Uniforms Snippet" +SHADER_POSTPROCESS_INLINE, NONE, ../../common/shaders/postprocess_inline.wgsl, "Inline Post-Process Functions" SHADER_PASSTHROUGH_V2, NONE, ../../common/shaders/passthrough_v2.wgsl, "Passthrough Shader (v2)" SHADER_GAUSSIAN_BLUR_V2, NONE, ../../common/shaders/gaussian_blur_v2.wgsl, "Gaussian Blur Shader (v2)" SHADER_HEPTAGON_V2, NONE, ../../common/shaders/heptagon_v2.wgsl, "Heptagon Shader (v2)" |
