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18 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
18 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
20 hoursfeat(gpu): Implement shader parametrization systemskal
22 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
23 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
24 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
28 hoursstyle: Apply clang-format to all source filesskal
29 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
41 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
41 hoursRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
41 hoursfix(track_visualizer): Convert beats to seconds correctlyskal
41 hoursfeat(tools): Add music track visualizerskal
43 hoursfix: Auto-regenerate assets after clean buildskal
44 hoursperf(spectral_editor): Implement caching and subarray optimizationsskal
45 hoursupdate doc, optimize spectral_editorskal
46 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
2 daysfix(tools): Correct include path in spectool.ccskal
2 daysfix(asset_packer): Replace deprecated sprintf with snprintfskal
3 daysfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
3 daysfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal
3 daysfeat(timeline): Add Ctrl+wheel zoom centered on mouse cursorskal
3 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
3 daysdocs: Document specplay tool and add future enhancement roadmapskal
3 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
3 daysdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
3 daysfix(audio): Remove Hamming window from synthesis (before IDCT)skal
3 daysfix(editor): Apply window to spectrum before IDCT, not afterskal
3 daysfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
3 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
3 daysfeat(spectral_editor): Complete Phase 2 milestone - Full-featured web editorskal
3 daysfix(spectral_editor): Fix procedural audio and add color-coded curvesskal
3 daysfix(spectral_editor): Resolve variable name conflict in playAudioskal
3 daysfeat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)skal
3 daysfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
4 daysdocs(timeline-editor): Document WAV source and music.track visualization taskskal
4 daysfeat(timeline-editor): Add WAV file waveform visualizationskal
4 daysfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
4 daysfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
4 daysfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
4 daysfeat(timeline-editor): Add editable names and effect resize handlesskal
4 daysfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
4 daysfeat(timeline-editor): Add re-order button and 10% viewport slackskal
4 daysfix(timeline-editor): Remove time indicator and fix sequence overlapskal
4 daysfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
4 daysfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
4 daysfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
4 daysfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
4 daysfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
4 daysfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
4 daysdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal