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17 hoursfix: CNN test tool GPU readback with wgpuDevicePollskal
17 hoursdebug: Add shader load verification and GPU sync to CNN test toolskal
17 hoursfix: CNN test tool ping-pong bug and RGBA16Float intermediatesskal
17 hoursfeat: Add CNN shader testing tool with GPU texture readbackskal
30 hoursfeat: Add --shader-only option to convert_shadertoy.pyskal
30 hoursfix: Flip Y-axis to match ShaderToy coordinate conventionskal
30 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
30 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
31 hoursfeat: Add ShaderToy conversion toolsskal
35 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
36 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
48 hoursdocs: Reorganize shader editor documentationskal
48 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
48 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
48 hoursfeat: Add WGSL syntax highlightingskal
48 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
48 hoursfix: Remove resolutionSelect references after removing UI elementskal
48 hoursfeat: Remove resolution selector, enable autoplay on loadskal
48 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
48 hoursfix: Canvas fills available height instead of maintaining square aspectskal
48 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
2 daysfix: Use var instead of let for mutable uv in default shaderskal
2 daysrefactor: Adjust shader editor layout and add default animationskal
2 daysfeat: Add HTML WGSL shader editor toolskal
2 daysfix: Strip priority comments from effect args in .seq exportskal
2 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
2 daysfeat(gpu): Add GPU procedural texture generation systemskal
3 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
3 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysfeat: Integrate plane_distance into renderer and scene loaderskal
3 daysfeat(tools): Add effect depth analysis to seq_compilerskal
4 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
4 daysstyle: Apply clang-format to all source filesskal
4 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
4 daysrefactor(audio): Convert tracker to unit-less timing systemskal
4 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
4 daysfix(track_visualizer): Convert beats to seconds correctlyskal
4 daysfeat(tools): Add music track visualizerskal
4 daysfix: Auto-regenerate assets after clean buildskal
4 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
4 daysupdate doc, optimize spectral_editorskal
4 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
5 daysfix(tools): Correct include path in spectool.ccskal
5 daysfix(asset_packer): Replace deprecated sprintf with snprintfskal
5 daysfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
5 daysfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal