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26 hoursfix: CNN test tool GPU readback with wgpuDevicePollskal
26 hoursdebug: Add shader load verification and GPU sync to CNN test toolskal
26 hoursfix: CNN test tool ping-pong bug and RGBA16Float intermediatesskal
26 hoursfeat: Add CNN shader testing tool with GPU texture readbackskal
39 hoursfeat: Add --shader-only option to convert_shadertoy.pyskal
39 hoursfix: Flip Y-axis to match ShaderToy coordinate conventionskal
39 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
39 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
40 hoursfeat: Add ShaderToy conversion toolsskal
44 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
45 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
2 daysdocs: Reorganize shader editor documentationskal
2 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
2 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
2 daysfeat: Add WGSL syntax highlightingskal
2 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
2 daysfix: Remove resolutionSelect references after removing UI elementskal
2 daysfeat: Remove resolution selector, enable autoplay on loadskal
2 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
2 daysfix: Canvas fills available height instead of maintaining square aspectskal
2 daysfix: Reference texture/sampler in default shader for bind group layoutskal
2 daysfix: Use var instead of let for mutable uv in default shaderskal
2 daysrefactor: Adjust shader editor layout and add default animationskal
2 daysfeat: Add HTML WGSL shader editor toolskal
3 daysfix: Strip priority comments from effect args in .seq exportskal
3 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
3 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
3 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
4 daysfeat(gpu): Add VignetteEffect and related filesskal
4 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
4 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
4 daysfeat(gpu): Implement shader parametrization systemskal
4 daysfeat: Integrate plane_distance into renderer and scene loaderskal
4 daysfeat(tools): Add effect depth analysis to seq_compilerskal
4 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
4 daysstyle: Apply clang-format to all source filesskal
4 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
5 daysrefactor(audio): Convert tracker to unit-less timing systemskal
5 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
5 daysfix(track_visualizer): Convert beats to seconds correctlyskal
5 daysfeat(tools): Add music track visualizerskal
5 daysfix: Auto-regenerate assets after clean buildskal
5 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
5 daysupdate doc, optimize spectral_editorskal
5 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
5 daysfix(tools): Correct include path in spectool.ccskal
5 daysfix(asset_packer): Replace deprecated sprintf with snprintfskal
5 daysfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
5 daysfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal