summaryrefslogtreecommitdiff
path: root/tools
AgeCommit message (Expand)Author
10 hoursfix: CNN test tool GPU readback with wgpuDevicePollskal
10 hoursdebug: Add shader load verification and GPU sync to CNN test toolskal
10 hoursfix: CNN test tool ping-pong bug and RGBA16Float intermediatesskal
11 hoursfeat: Add CNN shader testing tool with GPU texture readbackskal
23 hoursfeat: Add --shader-only option to convert_shadertoy.pyskal
23 hoursfix: Flip Y-axis to match ShaderToy coordinate conventionskal
23 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
24 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
24 hoursfeat: Add ShaderToy conversion toolsskal
28 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
29 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
41 hoursdocs: Reorganize shader editor documentationskal
41 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
41 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
41 hoursfeat: Add WGSL syntax highlightingskal
41 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
41 hoursfix: Remove resolutionSelect references after removing UI elementskal
41 hoursfeat: Remove resolution selector, enable autoplay on loadskal
41 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
41 hoursfix: Canvas fills available height instead of maintaining square aspectskal
41 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
41 hoursfix: Use var instead of let for mutable uv in default shaderskal
41 hoursrefactor: Adjust shader editor layout and add default animationskal
41 hoursfeat: Add HTML WGSL shader editor toolskal
2 daysfix: Strip priority comments from effect args in .seq exportskal
2 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
2 daysfeat(gpu): Add GPU procedural texture generation systemskal
2 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
2 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysfeat: Integrate plane_distance into renderer and scene loaderskal
3 daysfeat(tools): Add effect depth analysis to seq_compilerskal
3 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
3 daysstyle: Apply clang-format to all source filesskal
3 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
4 daysrefactor(audio): Convert tracker to unit-less timing systemskal
4 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
4 daysfix(track_visualizer): Convert beats to seconds correctlyskal
4 daysfeat(tools): Add music track visualizerskal
4 daysfix: Auto-regenerate assets after clean buildskal
4 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
4 daysupdate doc, optimize spectral_editorskal
4 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
4 daysfix(tools): Correct include path in spectool.ccskal
4 daysfix(asset_packer): Replace deprecated sprintf with snprintfskal
5 daysfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
5 daysfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal