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12 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
12 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
13 hoursfeat: Add ShaderToy conversion toolsskal
17 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
18 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
30 hoursdocs: Reorganize shader editor documentationskal
30 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
30 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
30 hoursfeat: Add WGSL syntax highlightingskal
30 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
30 hoursfix: Remove resolutionSelect references after removing UI elementskal
30 hoursfeat: Remove resolution selector, enable autoplay on loadskal
30 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
30 hoursfix: Canvas fills available height instead of maintaining square aspectskal
30 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
30 hoursfix: Use var instead of let for mutable uv in default shaderskal
30 hoursrefactor: Adjust shader editor layout and add default animationskal
30 hoursfeat: Add HTML WGSL shader editor toolskal
40 hoursfix: Strip priority comments from effect args in .seq exportskal
40 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
41 hoursfeat(gpu): Add GPU procedural texture generation systemskal
43 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
44 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
2 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysfeat: Integrate plane_distance into renderer and scene loaderskal
3 daysfeat(tools): Add effect depth analysis to seq_compilerskal
3 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
3 daysstyle: Apply clang-format to all source filesskal
3 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
3 daysrefactor(audio): Convert tracker to unit-less timing systemskal
3 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
3 daysfix(track_visualizer): Convert beats to seconds correctlyskal
3 daysfeat(tools): Add music track visualizerskal
4 daysfix: Auto-regenerate assets after clean buildskal
4 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
4 daysupdate doc, optimize spectral_editorskal
4 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
4 daysfix(tools): Correct include path in spectool.ccskal
4 daysfix(asset_packer): Replace deprecated sprintf with snprintfskal
4 daysfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
4 daysfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal
4 daysfeat(timeline): Add Ctrl+wheel zoom centered on mouse cursorskal
4 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
5 daysdocs: Document specplay tool and add future enhancement roadmapskal
5 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
5 daysdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
5 daysfix(audio): Remove Hamming window from synthesis (before IDCT)skal