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Vide-coded 64k demo system
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10 hours
fix: Strip priority comments from effect args in .seq export
skal
11 hours
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
11 hours
feat(gpu): Add GPU procedural texture generation system
skal
13 hours
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
14 hours
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
29 hours
feat(gpu): Add VignetteEffect and related files
skal
31 hours
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
31 hours
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
32 hours
feat(gpu): Implement shader parametrization system
skal
34 hours
feat: Integrate plane_distance into renderer and scene loader
skal
36 hours
feat(tools): Add effect depth analysis to seq_compiler
skal
36 hours
feat(audio, tools): Add Task #72 and enhance Blender exporter
skal
41 hours
style: Apply clang-format to all source files
skal
42 hours
feat(3d): Implement Blender export and binary scene loading pipeline
skal
2 days
refactor(audio): Convert tracker to unit-less timing system
skal
2 days
Revert "fix(track_visualizer): Convert beats to seconds correctly"
skal
2 days
fix(track_visualizer): Convert beats to seconds correctly
skal
2 days
feat(tools): Add music track visualizer
skal
2 days
fix: Auto-regenerate assets after clean build
skal
2 days
perf(spectral_editor): Implement caching and subarray optimizations
skal
2 days
update doc, optimize spectral_editor
skal
2 days
feat(audio): Add SilentBackend, fix peak measurement, reorganize backends
skal
3 days
fix(tools): Correct include path in spectool.cc
skal
3 days
fix(asset_packer): Replace deprecated sprintf with snprintf
skal
3 days
fix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axis
skal
3 days
feat(spectral_editor): Add cursor-centered zoom and pan with mouse wheel
skal
3 days
feat(timeline): Add Ctrl+wheel zoom centered on mouse cursor
skal
3 days
feat(audio): Add RMS normalization to spectool for consistent sample loudness
skal
3 days
docs: Document specplay tool and add future enhancement roadmap
skal
3 days
fix(audio): Fix spectrogram amplification issue and add diagnostic tool
skal
3 days
docs(spectral_editor): Add feature roadmap for planned enhancements
skal
3 days
fix(audio): Remove Hamming window from synthesis (before IDCT)
skal
3 days
fix(editor): Apply window to spectrum before IDCT, not after
skal
3 days
feat(audio): Integrate FFT-based DCT/IDCT into audio engine and tools
skal
3 days
feat(audio): FFT implementation Phase 1 - Infrastructure and foundation
skal
3 days
feat(spectral_editor): Complete Phase 2 milestone - Full-featured web editor
skal
4 days
fix(spectral_editor): Fix procedural audio and add color-coded curves
skal
4 days
fix(spectral_editor): Resolve variable name conflict in playAudio
skal
4 days
feat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)
skal
4 days
fix(assets): Auto-generate smooth normals for OBJ meshes if missing
skal
4 days
docs(timeline-editor): Document WAV source and music.track visualization task
skal
4 days
feat(timeline-editor): Add WAV file waveform visualization
skal
4 days
feat(timeline-editor): Hide scrollbars, keep mouse wheel navigation
skal
4 days
feat(timeline-editor): Final UI polish - auto-apply, stack-order priority
skal
4 days
fix(timeline-editor): Fix effect drag jump bug and left handle constraint
skal
4 days
feat(timeline-editor): Add editable names and effect resize handles
skal
4 days
fix(timeline-editor): Fix effect dragging offset and property panel updates
skal
4 days
feat(timeline-editor): Add re-order button and 10% viewport slack
skal
4 days
fix(timeline-editor): Remove time indicator and fix sequence overlap
skal
4 days
feat(timeline-editor): Add time indicator, sequence flash, and taller view
skal
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