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30 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
33 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
34 hoursfeat: Add headless mode for testing without GPUskal
35 hoursfeat: Implement Task #76 external library size measurementskal
36 hoursfeat: Add debug-only file change detection for rapid iterationskal
38 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
38 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
39 hoursrefactor: Generic sampler system for compositesskal
39 hoursfeat: GPU procedural Phase 4 - texture compositionskal
40 hourstest: Add variable-size texture support verificationskal
40 hourstest: Add pipeline caching and multi-generator testsskal
40 hoursrefactor: Unify TextureManager compute pipeline managementskal
40 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
40 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
40 hoursfeat(gpu): Add GPU procedural texture generation systemskal
41 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
41 hourstry to fix test_demoskal
42 hourscleanup: remove unused include from uniform_helper.hskal
42 hoursFix test_demo build failure after Effect refactorskal
42 hoursRefactor Effect class to centralize common uniforms managementskal
42 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
43 hourschore: Apply clang-format to C++ source filesskal
43 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
43 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
43 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
44 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
45 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
2 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
2 daysfeat(gpu): Add auxiliary texture masking systemskal
2 daysfix tree, remove Distort effectskal
2 daysfeat(gpu): Add VignetteEffect and related filesskal
2 daysfeat(gpu): Add VignetteEffectskal
2 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
2 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
2 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
2 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(audio): Add --tempo flag for variable tempo testingskal
3 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
3 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
3 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
3 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
3 daysrefactor(shaders): Apply common utilities to renderer shadersskal
3 daysfix: Include PlaneData header in scene_loader.ccskal
3 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
3 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
3 daysfix: Make PlaneData struct visible to renderer_draw.ccskal