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Vide-coded 64k demo system
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29 hours
fix: Reference texture/sampler in default shader for bind group layout
skal
29 hours
fix: Use var instead of let for mutable uv in default shader
skal
29 hours
refactor: Adjust shader editor layout and add default animation
skal
29 hours
feat: Add HTML WGSL shader editor tool
skal
30 hours
fix: Guard --headless flag with DEMO_HEADLESS define
skal
33 hours
refactor: Reorganize tests into subsystem subdirectories
skal
34 hours
fix: Reduce default audio volumes to prevent clipping
skal
34 hours
docs: Streamline headless mode documentation
skal
34 hours
feat: Add headless mode for testing without GPU
skal
35 hours
docs: Update references to workspace layout
skal
35 hours
docs: Streamline top-level documentation
skal
35 hours
feat: Add workspace header comments to config files
skal
35 hours
feat: Implement workspace system (Task #77)
skal
35 hours
docs: Condense HOWTO.md, move details to technical docs
skal
35 hours
docs: Update docs for Task #76 size measurement
skal
35 hours
feat: Implement Task #76 external library size measurement
skal
36 hours
docs: Streamline top-level project files
skal
36 hours
feat: Add Task #77 for workspace system architecture
skal
36 hours
docs: Update documentation and clean up obsolete files
skal
36 hours
feat: Add debug-only file change detection for rapid iteration
skal
38 hours
docs: Condense essential context files (856→599 lines)
skal
38 hours
docs: Add sub-task for type-safe shader composition
skal
38 hours
docs: Add sub-task for splitting common_uniforms.wgsl
skal
38 hours
fix: Add ShaderComposer to CircleMaskEffect pipelines
skal
38 hours
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
39 hours
refactor: Move .spec audio assets to assets/final/music subdirectory
skal
39 hours
demo.seq change.
skal
39 hours
fix: Strip priority comments from effect args in .seq export
skal
39 hours
docs: Purge outdated Phase 4 content
skal
39 hours
refactor: Generic sampler system for composites
skal
39 hours
feat: GPU procedural Phase 4 - texture composition
skal
39 hours
test: Add variable-size texture support verification
skal
40 hours
test: Add pipeline caching and multi-generator tests
skal
40 hours
refactor: Unify TextureManager compute pipeline management
skal
40 hours
fix(3d): VisualDebug uniform buffer size mismatch
skal
40 hours
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
40 hours
feat(gpu): Add GPU procedural texture generation system
skal
40 hours
docs: Add RECIPE.md with runtime shader composition patterns
skal
41 hours
fix: Audio startup hiccup - use fill_audio_buffer for pre-fill
skal
41 hours
docs: Archive Feb 9 completed tasks and clarify build configs
skal
41 hours
try to fix test_demo
skal
42 hours
cleanup: remove unused include from uniform_helper.h
skal
42 hours
Fix test_demo build failure after Effect refactor
skal
42 hours
Refactor Effect class to centralize common uniforms management
skal
42 hours
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
43 hours
chore: Apply clang-format to C++ source files
skal
43 hours
chore: Remove useless HANDOFF_*.md files and their references
skal
43 hours
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
43 hours
fix: Increase dummy uniform buffer to 32 bytes for alignment
skal
43 hours
docs: Simplify all design docs (50% reduction, 1687 lines removed)
skal
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