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29 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
29 hoursfix: Use var instead of let for mutable uv in default shaderskal
29 hoursrefactor: Adjust shader editor layout and add default animationskal
29 hoursfeat: Add HTML WGSL shader editor toolskal
30 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
33 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
34 hoursfix: Reduce default audio volumes to prevent clippingskal
34 hoursdocs: Streamline headless mode documentationskal
34 hoursfeat: Add headless mode for testing without GPUskal
35 hoursdocs: Update references to workspace layoutskal
35 hoursdocs: Streamline top-level documentationskal
35 hoursfeat: Add workspace header comments to config filesskal
35 hoursfeat: Implement workspace system (Task #77)skal
35 hoursdocs: Condense HOWTO.md, move details to technical docsskal
35 hoursdocs: Update docs for Task #76 size measurementskal
35 hoursfeat: Implement Task #76 external library size measurementskal
36 hoursdocs: Streamline top-level project filesskal
36 hoursfeat: Add Task #77 for workspace system architectureskal
36 hoursdocs: Update documentation and clean up obsolete filesskal
36 hoursfeat: Add debug-only file change detection for rapid iterationskal
38 hoursdocs: Condense essential context files (856→599 lines)skal
38 hoursdocs: Add sub-task for type-safe shader compositionskal
38 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
38 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
38 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
39 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
39 hoursdemo.seq change.skal
39 hoursfix: Strip priority comments from effect args in .seq exportskal
39 hoursdocs: Purge outdated Phase 4 contentskal
39 hoursrefactor: Generic sampler system for compositesskal
39 hoursfeat: GPU procedural Phase 4 - texture compositionskal
39 hourstest: Add variable-size texture support verificationskal
40 hourstest: Add pipeline caching and multi-generator testsskal
40 hoursrefactor: Unify TextureManager compute pipeline managementskal
40 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
40 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
40 hoursfeat(gpu): Add GPU procedural texture generation systemskal
40 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
41 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
41 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
41 hourstry to fix test_demoskal
42 hourscleanup: remove unused include from uniform_helper.hskal
42 hoursFix test_demo build failure after Effect refactorskal
42 hoursRefactor Effect class to centralize common uniforms managementskal
42 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
43 hourschore: Apply clang-format to C++ source filesskal
43 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
43 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
43 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
43 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal