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12 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
12 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
12 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
12 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
13 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
13 hoursrefactor(tests): Factor common patterns in tempo testsskal
15 hourschore: Clean up generated files and update project configskal
15 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
15 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
15 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
15 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
15 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
15 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
17 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
17 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
18 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
18 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
19 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
19 hoursstyle: Apply clang-format to all source filesskal
19 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
19 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
20 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
20 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
20 hoursminor comment updateskal
29 hoursfix(audio): Prevent events from triggering one frame earlyskal
29 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
29 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
29 hoursfix(audio): Implement sample-accurate event timingskal
31 hoursadd debugging code to flash_effectskal
31 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
32 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
32 hourschore: Disable tempo variation and simplify music trackskal
32 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
33 hoursfix: Auto-regenerate assets after clean buildskal
33 hoursrefactor: Store const GpuContext& in Effect base classskal
34 hoursrefactor: Bundle GPU context into GpuContext structskal
34 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
37 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
39 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
39 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
39 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
40 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
40 hourstest(audio): Add error handling tests for WavDumpBackendskal
40 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
40 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
40 hourstest(gpu): Add comprehensive TextureManager testsskal
41 hourstest(gpu): Add automatic validation for effect test coverageskal
41 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
41 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
41 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal