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18 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
18 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
18 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
18 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
18 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
18 hoursrefactor(tests): Factor common patterns in tempo testsskal
19 hoursadd rules for CLAUDE.md too.skal
19 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
20 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
20 hourschore: Clean up generated files and archive GPU test analysisskal
20 hourschore: Clean up generated files and update project configskal
21 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
21 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
21 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
21 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
21 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
21 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
22 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
22 hoursupdate tasksskal
22 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
22 hoursdocs: Archive completed tasks and streamline context filesskal
22 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
23 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
24 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
24 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
25 hoursstyle: Apply clang-format to all source filesskal
25 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
25 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
25 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
25 hoursdocs: Mark Task #39 as completeskal
25 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
25 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
26 hoursminor comment updateskal
34 hoursfix(audio): Prevent events from triggering one frame earlyskal
35 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
35 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
35 hoursrefactor(audio): Simplify music track with steady beat progressionskal
35 hoursfix(audio): Implement sample-accurate event timingskal
36 hoursadd debugging code to flash_effectskal
37 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
37 hoursRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
37 hoursfix(track_visualizer): Convert beats to seconds correctlyskal
37 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
37 hourschore: Disable tempo variation and simplify music trackskal
37 hoursfeat(tools): Add music track visualizerskal
37 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
39 hoursdocs: Final session summaryskal
39 hourstest: Add HTML Gantt chart output test for seq_compilerskal
39 hourstest: Add Gantt chart output test for seq_compilerskal
39 hoursdocs: Add handoff for asset regeneration fixskal