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7 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
10 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
11 hoursfeat: Add headless mode for testing without GPUskal
12 hoursfeat: Implement Task #76 external library size measurementskal
13 hoursfeat: Add debug-only file change detection for rapid iterationskal
15 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
15 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
16 hoursrefactor: Generic sampler system for compositesskal
16 hoursfeat: GPU procedural Phase 4 - texture compositionskal
16 hourstest: Add variable-size texture support verificationskal
16 hourstest: Add pipeline caching and multi-generator testsskal
16 hoursrefactor: Unify TextureManager compute pipeline managementskal
16 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
16 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
16 hoursfeat(gpu): Add GPU procedural texture generation systemskal
17 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
18 hourstry to fix test_demoskal
19 hourscleanup: remove unused include from uniform_helper.hskal
19 hoursFix test_demo build failure after Effect refactorskal
19 hoursRefactor Effect class to centralize common uniforms managementskal
19 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
19 hourschore: Apply clang-format to C++ source filesskal
20 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
20 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
20 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
21 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
22 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
32 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
32 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
33 hoursfeat(gpu): Add auxiliary texture masking systemskal
34 hoursfix tree, remove Distort effectskal
35 hoursfeat(gpu): Add VignetteEffect and related filesskal
35 hoursfeat(gpu): Add VignetteEffectskal
35 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
35 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
35 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
37 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
37 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
37 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
37 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
37 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
38 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
38 hoursfeat(gpu): Implement shader parametrization systemskal
38 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
38 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
38 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
40 hoursfix: Include PlaneData header in scene_loader.ccskal
40 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
40 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
40 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal