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AgeCommit message (Expand)Author
9 hoursdocs: Reorganize shader editor documentationHEADmainskal
9 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
9 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
10 hoursfeat: Add WGSL syntax highlightingskal
10 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
10 hoursfix: Remove resolutionSelect references after removing UI elementskal
10 hoursfeat: Remove resolution selector, enable autoplay on loadskal
10 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
10 hoursfix: Canvas fills available height instead of maintaining square aspectskal
10 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
10 hoursfix: Use var instead of let for mutable uv in default shaderskal
10 hoursrefactor: Adjust shader editor layout and add default animationskal
10 hoursfeat: Add HTML WGSL shader editor toolskal
11 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
14 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
14 hoursfix: Reduce default audio volumes to prevent clippingskal
15 hoursdocs: Streamline headless mode documentationskal
15 hoursfeat: Add headless mode for testing without GPUskal
15 hoursdocs: Update references to workspace layoutskal
15 hoursdocs: Streamline top-level documentationskal
15 hoursfeat: Add workspace header comments to config filesskal
15 hoursfeat: Implement workspace system (Task #77)skal
16 hoursdocs: Condense HOWTO.md, move details to technical docsskal
16 hoursdocs: Update docs for Task #76 size measurementskal
16 hoursfeat: Implement Task #76 external library size measurementskal
16 hoursdocs: Streamline top-level project filesskal
16 hoursfeat: Add Task #77 for workspace system architectureskal
16 hoursdocs: Update documentation and clean up obsolete filesskal
17 hoursfeat: Add debug-only file change detection for rapid iterationskal
19 hoursdocs: Condense essential context files (856→599 lines)skal
19 hoursdocs: Add sub-task for type-safe shader compositionskal
19 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
19 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
19 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
19 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
19 hoursdemo.seq change.skal
19 hoursfix: Strip priority comments from effect args in .seq exportskal
20 hoursdocs: Purge outdated Phase 4 contentskal
20 hoursrefactor: Generic sampler system for compositesskal
20 hoursfeat: GPU procedural Phase 4 - texture compositionskal
20 hourstest: Add variable-size texture support verificationskal
20 hourstest: Add pipeline caching and multi-generator testsskal
20 hoursrefactor: Unify TextureManager compute pipeline managementskal
20 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
20 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
20 hoursfeat(gpu): Add GPU procedural texture generation systemskal
21 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
21 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
22 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
22 hourstry to fix test_demoskal