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20 hourstest(audio): Add error handling tests for WavDumpBackendskal
20 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
20 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
20 hourstest(gpu): Add comprehensive TextureManager testsskal
21 hourstest(gpu): Add automatic validation for effect test coverageskal
21 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
21 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
21 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
21 hoursrefactor: Move platform files to src/platform/ subdirectoryskal
21 hourstest: Add platform test coverage (test_platform.cc)skal
22 hoursfeat(test_demo): Add validation for command-line optionsskal
22 hoursfeat(test_demo): Add beat_number column to fine-grained peak logskal
22 hoursfeat(test_demo): Add fine-grained peak logging at frame resolutionskal
22 hoursfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
33 hoursclean up main.ccskal
36 hoursfix(audio): Normalize procedurally generated notes to consistent RMS levelskal
36 hoursfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
36 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
36 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
37 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
37 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
38 hoursfix(audio): Remove Hamming window from synthesis (before IDCT)skal
38 hoursfix(audio): Scale procedural note generation for orthonormal DCTskal
38 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
38 hoursfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
38 hoursfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
41 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
41 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
43 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
44 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
44 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
45 hoursfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
45 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
45 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
45 hoursRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
45 hoursfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
45 hoursfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
46 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
46 hoursdocs: Update project documentation and regenerate assetsskal
47 hoursfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
47 hoursfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
48 hoursfeat(assets): Add dodecahedron mesh assetskal
48 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
48 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
2 dayschore: Update documentation, generated assets, and cleanupskal
2 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
2 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
2 dayschore: Update generated asset filesskal
2 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
2 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal