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10 hoursfix(audio): Scale procedural note generation for orthonormal DCTskal
10 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
10 hoursfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
10 hoursfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
13 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
13 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
15 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
16 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
16 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
17 hoursfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
17 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
17 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
17 hoursRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
17 hoursfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
17 hoursfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
18 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
18 hoursdocs: Update project documentation and regenerate assetsskal
19 hoursfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
19 hoursfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
20 hoursfeat(assets): Add dodecahedron mesh assetskal
20 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
20 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
24 hourschore: Update documentation, generated assets, and cleanupskal
24 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
25 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
30 hourschore: Update generated asset filesskal
30 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
30 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
30 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
31 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
31 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
31 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
31 hoursperf: Reduce audio test durations for faster test suiteskal
31 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
32 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
32 hourstest(assets): Add tests for Texture Asset supportskal
34 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
34 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
2 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
2 daysfeat: Optional sequence end times and comprehensive effect documentationskal
2 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal
2 daysfix(audio): Check buffer space before rendering to prevent sample lossskal
2 daysfix(audio): Render audio in small chunks to fix timing gapsskal
2 daysfeat(audio): Implement ring buffer for live playback timingskal
3 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
3 daystest(audio): Add regression test for WAV dump stereo formatskal
3 daysfix(audio): WAV dump now outputs stereo format matching live audioskal
3 daysfix(audio): Properly sync tracker and synth timing in WAV dumpskal
3 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal