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14 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
17 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
18 hoursfeat: Add headless mode for testing without GPUskal
19 hoursfeat: Implement Task #76 external library size measurementskal
20 hoursfeat: Add debug-only file change detection for rapid iterationskal
22 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
22 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
23 hoursrefactor: Generic sampler system for compositesskal
23 hoursfeat: GPU procedural Phase 4 - texture compositionskal
23 hourstest: Add variable-size texture support verificationskal
23 hourstest: Add pipeline caching and multi-generator testsskal
23 hoursrefactor: Unify TextureManager compute pipeline managementskal
23 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
23 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
23 hoursfeat(gpu): Add GPU procedural texture generation systemskal
24 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
25 hourstry to fix test_demoskal
26 hourscleanup: remove unused include from uniform_helper.hskal
26 hoursFix test_demo build failure after Effect refactorskal
26 hoursRefactor Effect class to centralize common uniforms managementskal
26 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
26 hourschore: Apply clang-format to C++ source filesskal
26 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
26 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
27 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
27 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
29 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
39 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
39 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
40 hoursfeat(gpu): Add auxiliary texture masking systemskal
41 hoursfix tree, remove Distort effectskal
42 hoursfeat(gpu): Add VignetteEffect and related filesskal
42 hoursfeat(gpu): Add VignetteEffectskal
42 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
42 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
42 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
43 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
44 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
44 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
44 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
44 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
45 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
45 hoursfeat(gpu): Implement shader parametrization systemskal
45 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
45 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
45 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
47 hoursfix: Include PlaneData header in scene_loader.ccskal
47 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
47 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
47 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal