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AgeCommit message (Expand)Author
14 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
15 hoursfeat: Add WGSL syntax highlightingskal
15 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
15 hoursfix: Remove resolutionSelect references after removing UI elementskal
15 hoursfeat: Remove resolution selector, enable autoplay on loadskal
15 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
15 hoursfix: Canvas fills available height instead of maintaining square aspectskal
15 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
15 hoursfix: Use var instead of let for mutable uv in default shaderskal
15 hoursrefactor: Adjust shader editor layout and add default animationskal
15 hoursfeat: Add HTML WGSL shader editor toolskal
16 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
19 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
19 hoursfix: Reduce default audio volumes to prevent clippingskal
20 hoursdocs: Streamline headless mode documentationskal
20 hoursfeat: Add headless mode for testing without GPUskal
20 hoursdocs: Update references to workspace layoutskal
20 hoursdocs: Streamline top-level documentationskal
20 hoursfeat: Add workspace header comments to config filesskal
20 hoursfeat: Implement workspace system (Task #77)skal
21 hoursdocs: Condense HOWTO.md, move details to technical docsskal
21 hoursdocs: Update docs for Task #76 size measurementskal
21 hoursfeat: Implement Task #76 external library size measurementskal
21 hoursdocs: Streamline top-level project filesskal
21 hoursfeat: Add Task #77 for workspace system architectureskal
21 hoursdocs: Update documentation and clean up obsolete filesskal
22 hoursfeat: Add debug-only file change detection for rapid iterationskal
24 hoursdocs: Condense essential context files (856→599 lines)skal
24 hoursdocs: Add sub-task for type-safe shader compositionskal
24 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
24 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
24 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
24 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
24 hoursdemo.seq change.skal
24 hoursfix: Strip priority comments from effect args in .seq exportskal
25 hoursdocs: Purge outdated Phase 4 contentskal
25 hoursrefactor: Generic sampler system for compositesskal
25 hoursfeat: GPU procedural Phase 4 - texture compositionskal
25 hourstest: Add variable-size texture support verificationskal
25 hourstest: Add pipeline caching and multi-generator testsskal
25 hoursrefactor: Unify TextureManager compute pipeline managementskal
25 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
25 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
25 hoursfeat(gpu): Add GPU procedural texture generation systemskal
26 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
26 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
27 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
27 hourstry to fix test_demoskal
27 hourscleanup: remove unused include from uniform_helper.hskal
28 hoursFix test_demo build failure after Effect refactorskal