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Vide-coded 64k demo system
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Author
14 hours
refactor: Improve syntax highlighting to avoid overlapping matches
skal
15 hours
feat: Add WGSL syntax highlighting
skal
15 hours
refactor: Increase editor pane size by 20% (36% → 43%)
skal
15 hours
fix: Remove resolutionSelect references after removing UI element
skal
15 hours
feat: Remove resolution selector, enable autoplay on load
skal
15 hours
fix: Use 16:9 aspect ratio and object-fit contain for canvas
skal
15 hours
fix: Canvas fills available height instead of maintaining square aspect
skal
15 hours
fix: Reference texture/sampler in default shader for bind group layout
skal
15 hours
fix: Use var instead of let for mutable uv in default shader
skal
15 hours
refactor: Adjust shader editor layout and add default animation
skal
15 hours
feat: Add HTML WGSL shader editor tool
skal
16 hours
fix: Guard --headless flag with DEMO_HEADLESS define
skal
19 hours
refactor: Reorganize tests into subsystem subdirectories
skal
19 hours
fix: Reduce default audio volumes to prevent clipping
skal
20 hours
docs: Streamline headless mode documentation
skal
20 hours
feat: Add headless mode for testing without GPU
skal
20 hours
docs: Update references to workspace layout
skal
20 hours
docs: Streamline top-level documentation
skal
20 hours
feat: Add workspace header comments to config files
skal
20 hours
feat: Implement workspace system (Task #77)
skal
21 hours
docs: Condense HOWTO.md, move details to technical docs
skal
21 hours
docs: Update docs for Task #76 size measurement
skal
21 hours
feat: Implement Task #76 external library size measurement
skal
21 hours
docs: Streamline top-level project files
skal
21 hours
feat: Add Task #77 for workspace system architecture
skal
21 hours
docs: Update documentation and clean up obsolete files
skal
22 hours
feat: Add debug-only file change detection for rapid iteration
skal
24 hours
docs: Condense essential context files (856→599 lines)
skal
24 hours
docs: Add sub-task for type-safe shader composition
skal
24 hours
docs: Add sub-task for splitting common_uniforms.wgsl
skal
24 hours
fix: Add ShaderComposer to CircleMaskEffect pipelines
skal
24 hours
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
24 hours
refactor: Move .spec audio assets to assets/final/music subdirectory
skal
24 hours
demo.seq change.
skal
24 hours
fix: Strip priority comments from effect args in .seq export
skal
25 hours
docs: Purge outdated Phase 4 content
skal
25 hours
refactor: Generic sampler system for composites
skal
25 hours
feat: GPU procedural Phase 4 - texture composition
skal
25 hours
test: Add variable-size texture support verification
skal
25 hours
test: Add pipeline caching and multi-generator tests
skal
25 hours
refactor: Unify TextureManager compute pipeline management
skal
25 hours
fix(3d): VisualDebug uniform buffer size mismatch
skal
25 hours
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
25 hours
feat(gpu): Add GPU procedural texture generation system
skal
26 hours
docs: Add RECIPE.md with runtime shader composition patterns
skal
26 hours
fix: Audio startup hiccup - use fill_audio_buffer for pre-fill
skal
27 hours
docs: Archive Feb 9 completed tasks and clarify build configs
skal
27 hours
try to fix test_demo
skal
27 hours
cleanup: remove unused include from uniform_helper.h
skal
28 hours
Fix test_demo build failure after Effect refactor
skal
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