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10 hoursfeat: GPU procedural Phase 4 - texture compositionskal
10 hourstest: Add variable-size texture support verificationskal
10 hourstest: Add pipeline caching and multi-generator testsskal
10 hoursrefactor: Unify TextureManager compute pipeline managementskal
10 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
10 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
11 hoursfeat(gpu): Add GPU procedural texture generation systemskal
12 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
12 hourstry to fix test_demoskal
13 hourscleanup: remove unused include from uniform_helper.hskal
13 hoursFix test_demo build failure after Effect refactorskal
13 hoursRefactor Effect class to centralize common uniforms managementskal
13 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
14 hourschore: Apply clang-format to C++ source filesskal
14 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
14 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
14 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
15 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
16 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
26 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
26 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
27 hoursfeat(gpu): Add auxiliary texture masking systemskal
28 hoursfix tree, remove Distort effectskal
29 hoursfeat(gpu): Add VignetteEffect and related filesskal
29 hoursfeat(gpu): Add VignetteEffectskal
29 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
29 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
29 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
31 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
31 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
31 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
31 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
31 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
32 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
32 hoursfeat(gpu): Implement shader parametrization systemskal
32 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
33 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
33 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
34 hoursfix: Include PlaneData header in scene_loader.ccskal
34 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
34 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
34 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
34 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
34 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
34 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
35 hoursrefactor(tests): Factor common patterns in tempo testsskal
37 hourschore: Clean up generated files and update project configskal
37 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
37 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
37 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal