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12 hoursfeat: GPU procedural Phase 4 - texture compositionskal
12 hourstest: Add variable-size texture support verificationskal
12 hourstest: Add pipeline caching and multi-generator testsskal
12 hoursrefactor: Unify TextureManager compute pipeline managementskal
12 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
12 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
13 hoursfeat(gpu): Add GPU procedural texture generation systemskal
13 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
13 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
14 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
14 hourstry to fix test_demoskal
15 hourscleanup: remove unused include from uniform_helper.hskal
15 hoursFix test_demo build failure after Effect refactorskal
15 hoursRefactor Effect class to centralize common uniforms managementskal
15 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
15 hourschore: Apply clang-format to C++ source filesskal
16 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
16 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
16 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
16 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
16 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
16 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
17 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
18 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
28 hoursdon't ignore assets/finalskal
28 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
28 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
28 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
29 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
29 hoursfeat(gpu): Add auxiliary texture masking systemskal
30 hoursfix tree, remove Distort effectskal
31 hoursfeat(gpu): Add VignetteEffect and related filesskal
31 hoursfeat(gpu): Add VignetteEffectskal
31 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
31 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
31 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
33 hoursdocs: Update documentation for shader parametrization progressskal
33 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
33 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
33 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
33 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
33 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
33 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
33 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
33 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
34 hoursupdate docskal
34 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
34 hoursfeat(gpu): Implement shader parametrization systemskal
34 hoursdocs: Update project state with recent improvementsskal
34 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal