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22 hoursfix(audio): WAV dump backend now properly triggers tracker patternsskal
22 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
22 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
22 hoursfeat(audio): Variable tempo system with music time abstractionskal
23 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
23 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
23 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
24 hourschore(assets): Update generated asset data for modular WGSLskal
24 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
25 hourstest(coverage): Improve Audio coverage (Task #48)skal
25 hoursrevised .gitignoreskal
25 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
25 hourstest(procedural): Improve test coverage (Task #45)skal
26 hoursfeat(tests): Add comprehensive tests for math and 3d librariesskal
26 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
40 hoursfix: Correct depth handling in two-pass rendering for skybox and objectsskal
40 hoursfix: Resolve skybox and floor rendering bugs with two-pass approachskal
40 hoursfix: Implement proper skybox rendering with Perlin noiseskal
41 hoursfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
41 hoursrefactor: Task #20 - Platform & Code Hygieneskal
42 hoursclean-up the procedural code a bitskal
47 hoursfeat(audio): Fix tracker bugs and implement rock demo trackskal
2 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2 daysrefactor(build): Modularize build system with static librariesskal
2 daysfix(assets): Resolve static initialization order fiascoskal
2 daysfix: Resolve shader initialization crashes and build errorsskal
2 daysrefactor: Shader Asset Integration (Task #24)skal
2 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
2 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
3 daysremove generated assets which shouldn't be in gitskal
3 daysupdate the melody a bitskal
3 daysfeat: Complete audio tracker system integration and testsskal
3 daysfeat: Integrate tracker system and update project context documentationskal
3 daysupdate TODO and fix shaders.ccskal
3 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
3 daysfeat(test): Add comprehensive math and shader composer testsskal
3 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
3 daysfix(3d): Distinguish floor grid from object texturesskal
3 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
3 daystest(3d): Enlarge objects and pack them closer to the centerskal
3 daysfix(3d): Resolve spherical distortion in floor grid textureskal
3 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
3 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
3 dayschore: Apply final code formatting and cleanupskal
3 daysfix(3d): Restore visible grid texture on floor planeskal
3 daysfix(3d): Tighten torus bounding box and restore object texturesskal
3 daysfix(3d): Correct debug box transforms and restore object texturesskal
3 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
3 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
3 daysfix(3d): Restore and enhance 3D shadowsskal