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Vide-coded 64k demo system
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27 hours
fix(audio): WAV dump backend now properly triggers tracker patterns
skal
27 hours
feat(audio): Add WAV dump backend for debugging audio output
skal
27 hours
feat(audio): Simplified demo track with tempo scaling tests
skal
27 hours
docs: Milestone state snapshot - Audio system robustness complete
skal
27 hours
feat(audio): Variable tempo system with music time abstraction
skal
27 hours
docs: Add simplified variable tempo approach (V2)
skal
27 hours
docs: Add variable tempo architecture analysis
skal
27 hours
feat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)
skal
27 hours
feat(audio): Implement mock audio backend for testing (Task #51.2)
skal
27 hours
feat(audio): Implement audio backend abstraction (Task #51.1)
skal
28 hours
update notes
skal
28 hours
docs: Handoff state snapshot with WebGPU fixes
skal
28 hours
docs: Update project context and state for handoff
skal
28 hours
asset location cleanup
skal
29 hours
chore(assets): Update generated asset data for modular WGSL
skal
29 hours
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
29 hours
docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)
skal
30 hours
test(coverage): Improve Audio coverage (Task #48)
skal
30 hours
revised .gitignore
skal
30 hours
test(coverage): Improve Asset Manager coverage (Task #47)
skal
30 hours
feat(tooling): Add directory filtering to coverage report script (Task #46)
skal
30 hours
test(procedural): Improve test coverage (Task #45)
skal
30 hours
feat(tooling): Implement code coverage reporting (Task #44)
skal
30 hours
add a TODO about coverage script
skal
30 hours
feat(tests): Add comprehensive tests for math and 3d libraries
skal
31 hours
chore: Ignore generated source files
skal
31 hours
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...
skal
45 hours
fix: Correct depth handling in two-pass rendering for skybox and objects
skal
45 hours
fix: Resolve skybox and floor rendering bugs with two-pass approach
skal
45 hours
fix: Implement proper skybox rendering with Perlin noise
skal
45 hours
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
46 hours
docs: number all tasks for reference
skal
46 hours
docs: defer full STL removal to Phase 2
skal
46 hours
refactor: Task #20 - Platform & Code Hygiene
skal
46 hours
clean-up the procedural code a bit
skal
2 days
feat(audio): Fix tracker bugs and implement rock demo track
skal
2 days
build: Enable parallel compilation in build scripts
skal
2 days
docs: Finalize documentation and store project state
v0.1
skal
2 days
add Claude guidelines
skal
2 days
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
2 days
docs: Add sub-task for Shader Asset Testing & Validation (Task #26)
skal
2 days
docs: Update project status and task lists
skal
2 days
feat(assets): Add new drum samples and improve conversion script
skal
2 days
chore: Finalize Build System Consolidation (Task #25)
skal
2 days
refactor(build): Modularize build system with static libraries
skal
2 days
add 'use libraries' task for the Build System
skal
2 days
fix(assets): Resolve static initialization order fiasco
skal
2 days
fix: Resolve shader initialization crashes and build errors
skal
2 days
docs: Mark Shader Asset Integration (Task #24) as completed
skal
2 days
refactor: Shader Asset Integration (Task #24)
skal
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