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15 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
15 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
15 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
15 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
15 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
16 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
16 hoursfeat(gpu): Implement shader parametrization systemskal
16 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
16 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
16 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
18 hoursfix: Include PlaneData header in scene_loader.ccskal
18 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
18 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
18 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
18 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
18 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
18 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
19 hoursrefactor(tests): Factor common patterns in tempo testsskal
21 hourschore: Clean up generated files and update project configskal
21 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
21 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
21 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
21 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
21 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
21 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
22 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
22 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
23 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
24 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
24 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
25 hoursstyle: Apply clang-format to all source filesskal
25 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
25 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
25 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
25 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
26 hoursminor comment updateskal
34 hoursfix(audio): Prevent events from triggering one frame earlyskal
35 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
35 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
35 hoursfix(audio): Implement sample-accurate event timingskal
37 hoursadd debugging code to flash_effectskal
37 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
37 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
37 hourschore: Disable tempo variation and simplify music trackskal
37 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
39 hoursfix: Auto-regenerate assets after clean buildskal
39 hoursrefactor: Store const GpuContext& in Effect base classskal
39 hoursrefactor: Bundle GPU context into GpuContext structskal
40 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
42 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal