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9 hoursdocs: Update documentation for shader parametrization progressskal
9 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
9 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
9 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
9 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
10 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
10 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
10 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
10 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
10 hoursupdate docskal
10 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
10 hoursfeat(gpu): Implement shader parametrization systemskal
11 hoursdocs: Update project state with recent improvementsskal
11 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
11 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
11 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
11 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
12 hoursdocs: Update project context and todo list for plane_distance integrationskal
12 hoursfix: Include PlaneData header in scene_loader.ccskal
12 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
12 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
12 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
12 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
12 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
13 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
13 hoursrefactor(tests): Factor common patterns in tempo testsskal
14 hoursadd rules for CLAUDE.md too.skal
14 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
14 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
14 hourschore: Clean up generated files and archive GPU test analysisskal
15 hourschore: Clean up generated files and update project configskal
15 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
15 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
15 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
15 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
15 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
16 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
17 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
17 hoursupdate tasksskal
17 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
17 hoursdocs: Archive completed tasks and streamline context filesskal
17 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
18 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
18 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
19 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
19 hoursstyle: Apply clang-format to all source filesskal
19 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
19 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
19 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
20 hoursdocs: Mark Task #39 as completeskal