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29 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
32 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
33 hoursfeat: Add headless mode for testing without GPUskal
34 hoursfeat: Implement Task #76 external library size measurementskal
35 hoursfeat: Add debug-only file change detection for rapid iterationskal
37 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
37 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
38 hoursrefactor: Generic sampler system for compositesskal
38 hoursfeat: GPU procedural Phase 4 - texture compositionskal
38 hourstest: Add variable-size texture support verificationskal
39 hourstest: Add pipeline caching and multi-generator testsskal
39 hoursrefactor: Unify TextureManager compute pipeline managementskal
39 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
39 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
39 hoursfeat(gpu): Add GPU procedural texture generation systemskal
40 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
40 hourstry to fix test_demoskal
41 hourscleanup: remove unused include from uniform_helper.hskal
41 hoursFix test_demo build failure after Effect refactorskal
41 hoursRefactor Effect class to centralize common uniforms managementskal
41 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
42 hourschore: Apply clang-format to C++ source filesskal
42 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
42 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
42 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
43 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
44 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
2 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
2 daysfeat(gpu): Add auxiliary texture masking systemskal
2 daysfix tree, remove Distort effectskal
2 daysfeat(gpu): Add VignetteEffect and related filesskal
2 daysfeat(gpu): Add VignetteEffectskal
2 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
2 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
2 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
2 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
2 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
2 daysfeat(audio): Add --tempo flag for variable tempo testingskal
2 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
2 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
3 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
3 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
3 daysrefactor(shaders): Apply common utilities to renderer shadersskal
3 daysfix: Include PlaneData header in scene_loader.ccskal
3 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
3 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
3 daysfix: Make PlaneData struct visible to renderer_draw.ccskal