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AgeCommit message (Expand)Author
28 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
28 hoursfix: Canvas fills available height instead of maintaining square aspectskal
28 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
28 hoursfix: Use var instead of let for mutable uv in default shaderskal
28 hoursrefactor: Adjust shader editor layout and add default animationskal
28 hoursfeat: Add HTML WGSL shader editor toolskal
29 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
32 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
33 hoursfix: Reduce default audio volumes to prevent clippingskal
33 hoursdocs: Streamline headless mode documentationskal
33 hoursfeat: Add headless mode for testing without GPUskal
34 hoursdocs: Update references to workspace layoutskal
34 hoursdocs: Streamline top-level documentationskal
34 hoursfeat: Add workspace header comments to config filesskal
34 hoursfeat: Implement workspace system (Task #77)skal
34 hoursdocs: Condense HOWTO.md, move details to technical docsskal
34 hoursdocs: Update docs for Task #76 size measurementskal
34 hoursfeat: Implement Task #76 external library size measurementskal
35 hoursdocs: Streamline top-level project filesskal
35 hoursfeat: Add Task #77 for workspace system architectureskal
35 hoursdocs: Update documentation and clean up obsolete filesskal
35 hoursfeat: Add debug-only file change detection for rapid iterationskal
37 hoursdocs: Condense essential context files (856→599 lines)skal
37 hoursdocs: Add sub-task for type-safe shader compositionskal
37 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
37 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
37 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
38 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
38 hoursdemo.seq change.skal
38 hoursfix: Strip priority comments from effect args in .seq exportskal
38 hoursdocs: Purge outdated Phase 4 contentskal
38 hoursrefactor: Generic sampler system for compositesskal
38 hoursfeat: GPU procedural Phase 4 - texture compositionskal
38 hourstest: Add variable-size texture support verificationskal
39 hourstest: Add pipeline caching and multi-generator testsskal
39 hoursrefactor: Unify TextureManager compute pipeline managementskal
39 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
39 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
39 hoursfeat(gpu): Add GPU procedural texture generation systemskal
39 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
40 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
40 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
40 hourstry to fix test_demoskal
41 hourscleanup: remove unused include from uniform_helper.hskal
41 hoursFix test_demo build failure after Effect refactorskal
41 hoursRefactor Effect class to centralize common uniforms managementskal
41 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
42 hourschore: Apply clang-format to C++ source filesskal
42 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
42 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal