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16 hoursfeat: Implement Task #76 external library size measurementskal
16 hoursfeat: Add debug-only file change detection for rapid iterationskal
19 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
19 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
20 hoursrefactor: Generic sampler system for compositesskal
20 hoursfeat: GPU procedural Phase 4 - texture compositionskal
20 hourstest: Add variable-size texture support verificationskal
20 hourstest: Add pipeline caching and multi-generator testsskal
20 hoursrefactor: Unify TextureManager compute pipeline managementskal
20 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
20 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
20 hoursfeat(gpu): Add GPU procedural texture generation systemskal
21 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
22 hourstry to fix test_demoskal
22 hourscleanup: remove unused include from uniform_helper.hskal
22 hoursFix test_demo build failure after Effect refactorskal
22 hoursRefactor Effect class to centralize common uniforms managementskal
23 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
23 hourschore: Apply clang-format to C++ source filesskal
23 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
23 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
24 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
24 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
25 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
36 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
36 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
37 hoursfeat(gpu): Add auxiliary texture masking systemskal
38 hoursfix tree, remove Distort effectskal
38 hoursfeat(gpu): Add VignetteEffect and related filesskal
38 hoursfeat(gpu): Add VignetteEffectskal
39 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
39 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
39 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
40 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
40 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
41 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
41 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
41 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
42 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
42 hoursfeat(gpu): Implement shader parametrization systemskal
42 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
42 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
42 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
44 hoursfix: Include PlaneData header in scene_loader.ccskal
44 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
44 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
44 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
44 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
44 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
44 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal