summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
10 hoursfeat: Implement Task #76 external library size measurementskal
11 hoursfeat: Add debug-only file change detection for rapid iterationskal
13 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
13 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
14 hoursrefactor: Generic sampler system for compositesskal
14 hoursfeat: GPU procedural Phase 4 - texture compositionskal
14 hourstest: Add variable-size texture support verificationskal
14 hourstest: Add pipeline caching and multi-generator testsskal
14 hoursrefactor: Unify TextureManager compute pipeline managementskal
15 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
15 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
15 hoursfeat(gpu): Add GPU procedural texture generation systemskal
16 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
16 hourstry to fix test_demoskal
17 hourscleanup: remove unused include from uniform_helper.hskal
17 hoursFix test_demo build failure after Effect refactorskal
17 hoursRefactor Effect class to centralize common uniforms managementskal
17 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
18 hourschore: Apply clang-format to C++ source filesskal
18 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
18 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
18 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
19 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
20 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
30 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
31 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
31 hoursfeat(gpu): Add auxiliary texture masking systemskal
32 hoursfix tree, remove Distort effectskal
33 hoursfeat(gpu): Add VignetteEffect and related filesskal
33 hoursfeat(gpu): Add VignetteEffectskal
33 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
33 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
33 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
35 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
35 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
35 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
35 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
36 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
36 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
36 hoursfeat(gpu): Implement shader parametrization systemskal
36 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
37 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
37 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
38 hoursfix: Include PlaneData header in scene_loader.ccskal
38 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
38 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
38 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
38 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
38 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
38 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal