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12 hoursfeat: Implement Task #76 external library size measurementskal
13 hoursdocs: Streamline top-level project filesskal
13 hoursfeat: Add Task #77 for workspace system architectureskal
13 hoursdocs: Update documentation and clean up obsolete filesskal
13 hoursfeat: Add debug-only file change detection for rapid iterationskal
15 hoursdocs: Condense essential context files (856→599 lines)skal
15 hoursdocs: Add sub-task for type-safe shader compositionskal
15 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
15 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
15 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
16 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
16 hoursdemo.seq change.skal
16 hoursfix: Strip priority comments from effect args in .seq exportskal
16 hoursdocs: Purge outdated Phase 4 contentskal
16 hoursrefactor: Generic sampler system for compositesskal
16 hoursfeat: GPU procedural Phase 4 - texture compositionskal
16 hourstest: Add variable-size texture support verificationskal
16 hourstest: Add pipeline caching and multi-generator testsskal
16 hoursrefactor: Unify TextureManager compute pipeline managementskal
16 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
16 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
17 hoursfeat(gpu): Add GPU procedural texture generation systemskal
17 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
18 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
18 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
18 hourstry to fix test_demoskal
19 hourscleanup: remove unused include from uniform_helper.hskal
19 hoursFix test_demo build failure after Effect refactorskal
19 hoursRefactor Effect class to centralize common uniforms managementskal
19 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
20 hourschore: Apply clang-format to C++ source filesskal
20 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
20 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
20 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
20 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
20 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
20 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
21 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
22 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
32 hoursdon't ignore assets/finalskal
32 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
32 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
32 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
33 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
33 hoursfeat(gpu): Add auxiliary texture masking systemskal
34 hoursfix tree, remove Distort effectskal
35 hoursfeat(gpu): Add VignetteEffect and related filesskal
35 hoursfeat(gpu): Add VignetteEffectskal
35 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
35 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal