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Vide-coded 64k demo system
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21 hours
feat(audio): Variable tempo system with music time abstraction
skal
21 hours
feat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)
skal
21 hours
feat(audio): Implement mock audio backend for testing (Task #51.2)
skal
22 hours
feat(audio): Implement audio backend abstraction (Task #51.1)
skal
23 hours
chore(assets): Update generated asset data for modular WGSL
skal
23 hours
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
24 hours
test(coverage): Improve Audio coverage (Task #48)
skal
24 hours
revised .gitignore
skal
24 hours
test(coverage): Improve Asset Manager coverage (Task #47)
skal
24 hours
test(procedural): Improve test coverage (Task #45)
skal
24 hours
feat(tests): Add comprehensive tests for math and 3d libraries
skal
25 hours
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...
skal
39 hours
fix: Correct depth handling in two-pass rendering for skybox and objects
skal
39 hours
fix: Resolve skybox and floor rendering bugs with two-pass approach
skal
39 hours
fix: Implement proper skybox rendering with Perlin noise
skal
40 hours
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
40 hours
refactor: Task #20 - Platform & Code Hygiene
skal
40 hours
clean-up the procedural code a bit
skal
46 hours
feat(audio): Fix tracker bugs and implement rock demo track
skal
48 hours
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
2 days
refactor(build): Modularize build system with static libraries
skal
2 days
fix(assets): Resolve static initialization order fiasco
skal
2 days
fix: Resolve shader initialization crashes and build errors
skal
2 days
refactor: Shader Asset Integration (Task #24)
skal
2 days
feat(assets): Enforce 16-byte alignment and string safety
skal
2 days
feat: Finalize tracker asset-sample integration with unified pasting strategy
skal
2 days
remove generated assets which shouldn't be in git
skal
2 days
update the melody a bit
skal
2 days
feat: Complete audio tracker system integration and tests
skal
3 days
feat: Integrate tracker system and update project context documentation
skal
3 days
update TODO and fix shaders.cc
skal
3 days
chore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholder
skal
3 days
feat(test): Add comprehensive math and shader composer tests
skal
3 days
fix(3d): Stabilize shadows and isolate floor grid texture
skal
3 days
fix(3d): Distinguish floor grid from object textures
skal
3 days
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
3 days
test(3d): Enlarge objects and pack them closer to the center
skal
3 days
fix(3d): Resolve spherical distortion in floor grid texture
skal
3 days
feat(3d): Implement tight ray bounds for SDF raymarching
skal
3 days
fix(3d): Tighten torus proxy hull and ensure floor grid visibility
skal
3 days
chore: Apply final code formatting and cleanup
skal
3 days
fix(3d): Restore visible grid texture on floor plane
skal
3 days
fix(3d): Tighten torus bounding box and restore object textures
skal
3 days
fix(3d): Correct debug box transforms and restore object textures
skal
3 days
fix(3d): Unify all objects to SDF path for consistent shadows
skal
3 days
fix(3d): Unify SDF path for all objects and stabilize shadows
skal
3 days
fix(3d): Restore and enhance 3D shadows
skal
3 days
fix(3d): Revert to working N-1 shadow configuration
skal
3 days
fix(3d): Resolve missing shadows on floor plane
skal
3 days
flesh out extra details in the MD files
skal
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