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31 hoursfeat(audio): Variable tempo system with music time abstractionskal
31 hoursdocs: Add simplified variable tempo approach (V2)skal
31 hoursdocs: Add variable tempo architecture analysisskal
31 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
32 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
32 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
32 hoursupdate notesskal
33 hoursdocs: Handoff state snapshot with WebGPU fixesskal
33 hoursdocs: Update project context and state for handoffskal
33 hoursasset location cleanupskal
33 hourschore(assets): Update generated asset data for modular WGSLskal
33 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
33 hoursdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
34 hourstest(coverage): Improve Audio coverage (Task #48)skal
34 hoursrevised .gitignoreskal
34 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
34 hoursfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
34 hourstest(procedural): Improve test coverage (Task #45)skal
34 hoursfeat(tooling): Implement code coverage reporting (Task #44)skal
35 hoursadd a TODO about coverage scriptskal
35 hoursfeat(tests): Add comprehensive tests for math and 3d librariesskal
35 hourschore: Ignore generated source filesskal
35 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
2 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
2 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
2 daysfix: Implement proper skybox rendering with Perlin noiseskal
2 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2 daysdocs: number all tasks for referenceskal
2 daysdocs: defer full STL removal to Phase 2skal
2 daysrefactor: Task #20 - Platform & Code Hygieneskal
2 daysclean-up the procedural code a bitskal
2 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
2 daysbuild: Enable parallel compilation in build scriptsskal
2 daysdocs: Finalize documentation and store project statev0.1skal
2 daysadd Claude guidelinesskal
2 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
2 daysdocs: Update project status and task listsskal
2 daysfeat(assets): Add new drum samples and improve conversion scriptskal
2 dayschore: Finalize Build System Consolidation (Task #25)skal
2 daysrefactor(build): Modularize build system with static librariesskal
2 daysadd 'use libraries' task for the Build Systemskal
3 daysfix(assets): Resolve static initialization order fiascoskal
3 daysfix: Resolve shader initialization crashes and build errorsskal
3 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal
3 daysrefactor: Shader Asset Integration (Task #24)skal
3 daysdocs: Document asset system technical detailsskal
3 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
3 daysdocs: Plan Shader Asset Integration (Task #24)skal
3 daysdocs: Update project context and re-prioritize task listskal