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17 hourstest: Add platform test coverage (test_platform.cc)skal
18 hoursfeat(test_demo): Add validation for command-line optionsskal
18 hoursfeat(test_demo): Add beat_number column to fine-grained peak logskal
18 hoursfeat(test_demo): Add fine-grained peak logging at frame resolutionskal
18 hoursfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
28 hoursclean up main.ccskal
32 hoursfix(audio): Normalize procedurally generated notes to consistent RMS levelskal
32 hoursfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
32 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
32 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
32 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
33 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
34 hoursfix(audio): Remove Hamming window from synthesis (before IDCT)skal
34 hoursfix(audio): Scale procedural note generation for orthonormal DCTskal
34 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
34 hoursfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
34 hoursfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
36 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
37 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
39 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
40 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
40 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
41 hoursfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
41 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
41 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
41 hoursRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
41 hoursfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
41 hoursfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
42 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
42 hoursdocs: Update project documentation and regenerate assetsskal
42 hoursfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
42 hoursfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
43 hoursfeat(assets): Add dodecahedron mesh assetskal
44 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
44 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
2 dayschore: Update documentation, generated assets, and cleanupskal
2 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
2 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
2 dayschore: Update generated asset filesskal
2 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
2 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
2 daysfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
2 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
2 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
2 daysperf: Reduce audio test durations for faster test suiteskal
2 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
2 daysfix(audio): Resolve tracker test failures due to initialization orderskal
2 daystest(assets): Add tests for Texture Asset supportskal
2 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal