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22 hoursfeat(shaders): add ray_sphere snippet, use in gbuf_raster impostorskal
23 hoursrefactor(shaders): extract oct-normal encode/decode into math/normal snippetskal
23 hoursfeat(cnn_v3): GBufDeferredEffect — simple deferred render (albedo * shadow)skal
23 hoursfeat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarchingskal
26 hoursfeat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)skal
30 hoursfeat(cnn_v3): wire trained weights into CNNv3Effect + add timeline test sequenceskal
2 daysrefactor(cnn_v3): code review — comments, simplifications, test fixskal
2 daysfeat(cnn_v3): Phase 5 complete — parity validation passing (36/36 tests)skal
2 daysfeat(cnn_v3): Phase 4 complete — CNNv3Effect C++ + FiLM uniform uploadskal
2 daysfeat(cnn_v3): Phase 3 complete — WGSL U-Net inference shadersskal
2 daysmake the heptagon effect more interestingskal
3 daysfeat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbookskal
3 daysfeat(cnn_v3): G-buffer phase 1 + training infrastructureskal
4 dayschore: remove broken seeking test, demote CNN v2 quant to future CNN v3skal
11 daysfix(win): update wgpu-native to v27, unify Windows/macOS API pathsskal
12 daysfix(headless): add missing sampler/texture stubs to gpu_headless.ccskal
12 daysfix(test_3d): correct projection matrix m[5] assertion signskal
12 daysfactorize render_ntsc()skal
13 daysfix(effects): particle sync and heptagon SDF bugsskal
13 daysfix(particles): release compute and render pass encodersskal
13 dayschange dither_c64() signature to take 'dimension' directlyskal
13 daysntsc: factor common code into snippet; add RGB and YIQ input variantsskal
13 daysrotating_cube: use VSOut, and store to yiqskal
13 daysfix: use ShaderComposer in RotatingCube; add rule to CODING_STYLEskal
13 daysstyle: require 2-line header comment in all .wgsl filesskal
14 daysNTSC: use 6-taps filtering instead of 12-tapskal
2026-03-09refactor: mv get_border_col() to color_c64.wgsl as get_border_c64()skal
2026-03-09feat: register math/color_c64 snippet in ShaderComposerskal
2026-03-09refactor: extract YIQ and C64 dither to common WGSL shadersskal
2026-03-09add ditheringskal
2026-03-08ntsc effect for realskal
2026-03-08feat: extend debug_print with full ASCII and debug_str()skal
2026-03-08fix: negate Y in perspective() to correct rasterized 3D orientationskal
2026-03-08fix: register debug/debug_print snippet in ShaderComposerskal
2026-03-08feat: add WGSL debug_f32() snippet with C64 8x8 fontskal
2026-03-08fix: transpose matrices on GPU upload (row-major → column-major)skal
2026-03-08feat: new cloudsskal
2026-03-08tweak: scene2.wgsl visual adjustmentsskal
2026-03-08feat: WGSL asset load-from-disk in dev modeskal
2026-03-08fix: Update tests to use new asset manifestskal
2026-03-08fix: Resolve compile error in GetAssetTypeskal
2026-03-08feat: Implement dual-mode asset loading and update documentationskal
2026-03-08fix(shaders): enforce y-up screen-space convention + document coordinate conv...skal
2026-03-07streamline docskal
2026-03-07feat(tools): add offline WGSL validator + fix ntsc.wgsl syntaxskal
2026-03-07fix(cmake): normalize asset paths to fix incremental rebuild trackingskal
2026-03-07feat(effects): add Ntsc post-process effect with fisheye distortionskal
2026-03-07refactor(effects): introduce WgslEffect for shader-only post-process effectsskal
2026-03-06feat(effects): add Scratch post-process effect with reusable scratch_lines sn...skal
2026-03-06test: remove obsolete test_sequence.ccskal