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21 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
21 hoursfeat(sequence): Clean up compiler and add test accessorskal
21 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
21 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
29 hourssmaller cubeskal
30 hoursrevert debug codeskal
30 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
35 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
35 hoursarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
35 hoursrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
36 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
36 hoursclang-formatskal
37 hoursdebug flash-cube-effectskal
37 hoursfix(audio): WAV dump drift improvements, acceptable stateskal
39 hoursdocs: document audio WAV drift bug investigationskal
41 hoursinvestigating audio-drive bugskal
42 hoursfeat(audio): add --dump-wav-start and --dump-wav-duration optionsskal
42 hoursfix(audio): eliminate startup delay with automatic buffer pre-fillskal
44 hoursfix(cli): enable WAV dump without DEMO_HEADLESS requirementskal
44 hoursfix(cli): change --dump_wav to --dump-wav and add error handlingskal
44 hoursfeat(gpu): add shader labels for better error identificationskal
2 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
2 daysfeat(tracker): add sample offset and humanizationskal
2 dayssome tweakingskal
3 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
3 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
3 daysstyle: Apply clang-format to codebaseskal
3 daysrefactor(wgsl): modularize common shader functionsskal
3 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
3 daysfeat: Move test_platform.cc to util subdirectoryskal
3 daysRefactor: extract setup_standard_textures helperskal
3 daysRefactor: add gpu_create_post_process_texture helperskal
3 daysRefactor: add gpu_create_texture_view_2d helperskal
3 daysRefactor: factorize WGPU init code for 3D testsskal
3 daysRefactor: factorize common WGPU patterns into helper functionsskal
3 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
3 daysFactor common test patterns into reusable utilitiesskal
3 daysCNN v2: Fix weight buffer offset bugskal
3 daysCNN v2: Alpha channel depth handling and layer visualizationskal
4 daysCNN v2: Fix WebGPU validation error in uniform buffer alignmentskal
4 daysCNN v2: Add TODO for flexible feature layout in binary format v3skal
4 daysCNN v2: Add mip-level support to runtime effectskal
4 daysAdd test asset support with STRIP_ALL guardsskal
4 daysTracker: Sort pattern events + add validation/sanitize modesskal
4 daysCNNv2Effect: Document per-layer kernel sizes supportskal
4 daysRefactor: Reorganize workspaces and remove assets/ directoryskal
4 daysRefactor: Move application entry points to src/app/skal
5 daystest_demo: Add beat-synchronized CNN post-processing with version selectionskal
5 daysFix CNN v2 weights validation logicskal
5 daysCNN v2: Complete multi-layer compute executionskal