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21 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
24 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
25 hoursfeat: Add headless mode for testing without GPUskal
26 hoursfeat: Implement Task #76 external library size measurementskal
27 hoursfeat: Add debug-only file change detection for rapid iterationskal
29 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
29 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
30 hoursrefactor: Generic sampler system for compositesskal
30 hoursfeat: GPU procedural Phase 4 - texture compositionskal
30 hourstest: Add variable-size texture support verificationskal
30 hourstest: Add pipeline caching and multi-generator testsskal
30 hoursrefactor: Unify TextureManager compute pipeline managementskal
30 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
30 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
30 hoursfeat(gpu): Add GPU procedural texture generation systemskal
31 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
32 hourstry to fix test_demoskal
33 hourscleanup: remove unused include from uniform_helper.hskal
33 hoursFix test_demo build failure after Effect refactorskal
33 hoursRefactor Effect class to centralize common uniforms managementskal
33 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
33 hourschore: Apply clang-format to C++ source filesskal
33 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
33 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
34 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
34 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
36 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
46 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
46 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
47 hoursfeat(gpu): Add auxiliary texture masking systemskal
48 hoursfix tree, remove Distort effectskal
2 daysfeat(gpu): Add VignetteEffect and related filesskal
2 daysfeat(gpu): Add VignetteEffectskal
2 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
2 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
2 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
2 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
2 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
2 daysfeat(audio): Add --tempo flag for variable tempo testingskal
2 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
2 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
2 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
2 daysfeat(gpu): Implement shader parametrization systemskal
2 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
2 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
2 daysrefactor(shaders): Apply common utilities to renderer shadersskal
2 daysfix: Include PlaneData header in scene_loader.ccskal
2 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
2 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
2 daysfix: Make PlaneData struct visible to renderer_draw.ccskal