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AgeCommit message (Expand)Author
22 hoursfix: Canvas fills available height instead of maintaining square aspectskal
22 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
22 hoursfix: Use var instead of let for mutable uv in default shaderskal
22 hoursrefactor: Adjust shader editor layout and add default animationskal
22 hoursfeat: Add HTML WGSL shader editor toolskal
23 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
26 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
26 hoursfix: Reduce default audio volumes to prevent clippingskal
26 hoursdocs: Streamline headless mode documentationskal
27 hoursfeat: Add headless mode for testing without GPUskal
27 hoursdocs: Update references to workspace layoutskal
27 hoursdocs: Streamline top-level documentationskal
27 hoursfeat: Add workspace header comments to config filesskal
27 hoursfeat: Implement workspace system (Task #77)skal
27 hoursdocs: Condense HOWTO.md, move details to technical docsskal
27 hoursdocs: Update docs for Task #76 size measurementskal
28 hoursfeat: Implement Task #76 external library size measurementskal
28 hoursdocs: Streamline top-level project filesskal
28 hoursfeat: Add Task #77 for workspace system architectureskal
28 hoursdocs: Update documentation and clean up obsolete filesskal
28 hoursfeat: Add debug-only file change detection for rapid iterationskal
30 hoursdocs: Condense essential context files (856→599 lines)skal
31 hoursdocs: Add sub-task for type-safe shader compositionskal
31 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
31 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
31 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
31 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
31 hoursdemo.seq change.skal
31 hoursfix: Strip priority comments from effect args in .seq exportskal
32 hoursdocs: Purge outdated Phase 4 contentskal
32 hoursrefactor: Generic sampler system for compositesskal
32 hoursfeat: GPU procedural Phase 4 - texture compositionskal
32 hourstest: Add variable-size texture support verificationskal
32 hourstest: Add pipeline caching and multi-generator testsskal
32 hoursrefactor: Unify TextureManager compute pipeline managementskal
32 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
32 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
32 hoursfeat(gpu): Add GPU procedural texture generation systemskal
32 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
33 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
33 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
34 hourstry to fix test_demoskal
34 hourscleanup: remove unused include from uniform_helper.hskal
34 hoursFix test_demo build failure after Effect refactorskal
34 hoursRefactor Effect class to centralize common uniforms managementskal
35 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
35 hourschore: Apply clang-format to C++ source filesskal
35 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
35 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
35 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal