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Vide-coded 64k demo system
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2026-03-03
feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...
skal
2026-02-28
remove unused util/math.h
skal
2026-02-28
misc: cleanup comments and formatting in headers
skal
2026-02-21
feat(math): Add vec3::rotate methods for quaternion and axis-angle rotation
skal
2026-02-21
feat: Add vec3::rotate function for quaternion rotation.
skal
2026-02-17
style: replace C++ casts with C-style casts
skal
2026-02-17
style: Apply clang-format
skal
2026-02-16
refactor(headless): convert nullptr checks to strippable macros
skal
2026-02-16
refactor: invert FATAL_CHECK logic to standard assertion style
skal
2026-02-14
style: Apply clang-format to codebase
skal
2026-02-13
Add test asset support with STRIP_ALL guards
skal
2026-02-09
feat: Add debug-only file change detection for rapid iteration
skal
2026-02-09
feat(gpu): Add GPU procedural texture generation system
skal
2026-02-08
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
2026-02-08
feat(util): Add CHECK_RETURN macros for recoverable errors
skal
2026-02-08
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
2026-02-08
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
2026-02-08
style: Apply clang-format to all source files
skal
2026-02-08
feat(3d): Implement Blender export and binary scene loading pipeline
skal
2026-02-07
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
2026-02-06
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
2026-02-06
fix(math): Normalize axis in quat::from_axis to prevent scaling artifacts
skal
2026-02-06
feat(3d): Implement basic OBJ mesh asset pipeline
skal
2026-02-05
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
2026-02-05
feat(assets): Add Texture Asset support (Task #18.0 prep)
skal
2026-02-04
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
2026-02-03
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
2026-02-03
refactor: Task #20 - Platform & Code Hygiene
skal
2026-02-03
fix(assets): Resolve static initialization order fiasco
skal
2026-02-03
feat(assets): Enforce 16-byte alignment and string safety
skal
2026-02-02
fix(3d): Tighten torus proxy hull and ensure floor grid visibility
skal
2026-02-02
fix(3d): Correct debug box transforms and restore object textures
skal
2026-02-02
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
2026-02-02
feat(3d): Support non-uniform scale and shadows on rasterized objects
skal
2026-02-02
refactor(build): Centralize generated files and clean up project layout
skal
2026-02-01
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
2026-02-01
feat(assets): Implement procedural asset generation pipeline
skal
2026-02-01
feat(asset_manager): Implement array-based caching
skal
2026-02-01
feat: Implement 3D system and procedural texture manager
skal
2026-02-01
clang-format
skal
2026-01-31
style: add vertical compression rules to clang-format
skal
2026-01-31
refactor: move generated asset files to src/generated/
skal
2026-01-31
Chore: Add missing newlines at end of source files
skal
2026-01-31
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
2026-01-31
enforce code style
skal
2026-01-30
add mini_math.h header-only vector lib
skal
2026-01-28
refactor(assets): Optimize asset retrieval using array lookup
skal
2026-01-28
style: Add 3-line descriptive headers to all source files
skal
2026-01-27
initial commit
skal