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Vide-coded 64k demo system
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16 hours
feat(gpu): Add GPU procedural texture generation system
skal
36 hours
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
38 hours
feat(util): Add CHECK_RETURN macros for recoverable errors
skal
45 hours
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
45 hours
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
46 hours
style: Apply clang-format to all source files
skal
47 hours
feat(3d): Implement Blender export and binary scene loading pipeline
skal
3 days
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
4 days
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
4 days
fix(math): Normalize axis in quat::from_axis to prevent scaling artifacts
skal
4 days
feat(3d): Implement basic OBJ mesh asset pipeline
skal
4 days
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
5 days
feat(assets): Add Texture Asset support (Task #18.0 prep)
skal
5 days
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
6 days
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
6 days
refactor: Task #20 - Platform & Code Hygiene
skal
7 days
fix(assets): Resolve static initialization order fiasco
skal
7 days
feat(assets): Enforce 16-byte alignment and string safety
skal
8 days
fix(3d): Tighten torus proxy hull and ensure floor grid visibility
skal
8 days
fix(3d): Correct debug box transforms and restore object textures
skal
8 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
8 days
feat(3d): Support non-uniform scale and shadows on rasterized objects
skal
8 days
refactor(build): Centralize generated files and clean up project layout
skal
8 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
9 days
feat(assets): Implement procedural asset generation pipeline
skal
9 days
feat(asset_manager): Implement array-based caching
skal
9 days
feat: Implement 3D system and procedural texture manager
skal
9 days
clang-format
skal
9 days
style: add vertical compression rules to clang-format
skal
9 days
refactor: move generated asset files to src/generated/
skal
10 days
Chore: Add missing newlines at end of source files
skal
10 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
10 days
enforce code style
skal
10 days
add mini_math.h header-only vector lib
skal
13 days
refactor(assets): Optimize asset retrieval using array lookup
skal
13 days
style: Add 3-line descriptive headers to all source files
skal
13 days
initial commit
skal